KNOCK! is a publishing phenomenon that brings together contributions from some of the most respected, creative, and possibly weirdest minds in the old school roleplaying scene, compiling some of their best work into this hefty magazine. It’s designed to be a messy, stuffed-to-the-gills bric-à-brac, a book that earns its place on the easy-to-reach part of your gaming shelves.
KNOCK! contains everything you’d expect from an old-school adventure gaming publication: articles about the history of Dungeons & Dragons, reflections on genre and gameplay, clever rules, a variety of maps, countless random tables and lists, 7 new classes, 7 new monsters, and 3 complete adventures. 212 pages.
KNOCK! is a publishing phenomenon that brings together contributions from some of the most respected, creative, and possibly weirdest minds in the old school roleplaying scene, compiling some of their best work into this hefty magazine. It’s designed to be a messy, stuffed-to-the-gills bric-à-brac, a book that earns its place on the easy-to-reach part of your gaming shelves.
KNOCK! contains everything you’d expect from an old-school adventure gaming publication: articles about the history of Dungeons & Dragons, reflections on genre and gameplay, clever rules, a variety of maps, countless random tables and lists, 7 new classes, 7 new monsters, and 3 complete adventures. 212 pages.