Ever since Gerry picked up "Spirits and Spells" at a gaming convention, it has been his obsession. And what better place to act out a fantasy-role playing game than the old Gulbrandsen place, an abandoned house rumored to be haunted by the ghost of a murdered servant girl?
A storm shatters the darkness the night Gerry and his friends gather. As players, they have until dawn to defeat a powerful wizard or be destroyed themselves. But when the game begins, they are all imprisoned by the house. "Spirits and Spells" is no longer sport, and their gaming powers become as frighteningly real as the gruesome horrors that lurk around every corner. Will dawn bring the end of the fantasy—or the end of their lives?
Ever since Gerry picked up "Spirits and Spells" at a gaming convention, it has been his obsession. And what better place to act out a fantasy-role playing game than the old Gulbrandsen place, an abandoned house rumored to be haunted by the ghost of a murdered servant girl?
A storm shatters the darkness the night Gerry and his friends gather. As players, they have until dawn to defeat a powerful wizard or be destroyed themselves. But when the game begins, they are all imprisoned by the house. "Spirits and Spells" is no longer sport, and their gaming powers become as frighteningly real as the gruesome horrors that lurk around every corner. Will dawn bring the end of the fantasy—or the end of their lives?